﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Microsoft.Win32;

namespace ShaderPad
{
    /// <summary>
    /// Interaction logic for OptionsWindow.xaml
    /// </summary>
    public partial class OptionsWindow : Window
    {
        public OptionsWindow()
        {
            InitializeComponent();
        }


        private void btnCancel_Click(object sender, RoutedEventArgs e)
        {
            this.DialogResult = false;
            this.Close();
        }

        private void btnApply_Click(object sender, RoutedEventArgs e)
        {
            this.DialogResult = true;
            this.Close();
        }

        private void btnBrowse_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog ofd = new OpenFileDialog();
            ofd.Title = "FX Compiler";
            ofd.Filter = "Executable Files|*.exe";
            if (ofd.ShowDialog().Value == true)
            {
                txtFxcPath.Text = ofd.FileName;
            }
        }
    }
}
